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Beyond the classroom

Media, engagement & creative research.

In the media

Online · Jan 2026

National-policy context of the 14th National Party Congress

Znews Vietnam

View feature ↗

Online · Nov 2025

Rethinking design education through digital heritage

RMIT News

Print · Nov 2025

Vietnamese-language design education feature

Sinh Vien Online Newspaper (Tien Phong)

Engagements

International Advisory Board Member

Woxsen University

An international committee that brings a distinct global perspective and a deep commitment to advancing interdisciplinary, and future-ready design education.

Member of Board of Studies

Woxsen University

Helping to shape Woxsen's Curriculum Grid for the Academic Year 2026 onwards.

Peer Reviewer

IFFTI 2026 Annual Conference, hosted by RMIT Vietnam

Reviewed submissions for the annual conference.

Workshop Facilitator - Screen to Spatial

RMIT Vietnam Open Campus

VR and gesture-control workshop for approximately 30 students.

Active Member

Digital Education Community of Practice (DECOP)

Active member from 2025 to present.

Jury Member

RMIT Vietnam Game Jam with Gameloft

Jury member for the 2024 and 2025 Game Jams.

Peer Reviewer

ICCM, Multimedia University Malaysia

Peer reviewer for the 2024 and 2025 conferences.

Founder and Convener

The Board Game Therapy (TBGT)

Cross-school staff social community with more than eight sessions and approximately 25 members across RMIT Saigon South.

Founder and Convener

Non-traditional research outputs

Research you can enter, hear & experience.

Faces / Phases: Pareidolic Drift

NTRO · 2026

Faces / Phases: Pareidolic Drift

Faces / Phases: Pareidolic Drift is a digitally composed mosaic that examines how viewers construct meaning from ambiguous images, and how machine systems can amplify rather than replace this distinctly human act of seeing. The work is built from an archive of over 800 original pareidolia-triggering photographs captured by the lead artist across multiple countries over a ten-year period — faces glimpsed in walls, windows, machinery, food, and the weathered surfaces of the everyday world. A custom AI-assisted tool was developed to arrange these photographs into a single high-resolution mosaic in which the small images function as pixels, forming an emergent face-like configuration at distance. None of the individual images are AI-generated; the algorithm composes, it does not author. Presented as a passive print installation, the work invites slow spectatorship — proposing that faces are not found in images but produced through memory, attention, and context.

Silver Winner

Interactive installation and video · 2025

Morphology of Kinesis

An interactive installation and video exploring movement and digital form.

Gold Award - iNVENTX 2025, Malaysia

Interactive installation · 2025

A Sound Installation in the Context of Sustainable Social Justice and Environmental Learning

Interactive installation presented at VnX 2025.