
Learning Design · 2025
IMMERSE Framework
A learning framework for immersive media education adopted by Zhengzhou Business University and Lincoln University College.
Portfolio
A growing archive of installations, learning design, and digital media practice.

Learning Design · 2025
A learning framework for immersive media education adopted by Zhengzhou Business University and Lincoln University College.

Interactive Installation · 2025
A biophilic, real-time AI installation that transforms a living terrarium into an evolving visual environment. Audiences become co-authors of digital habitats while reflecting on equitable access to nature, environmental learning, and regenerative futures.

Education Innovation · 2025
Students in RMIT Vietnam's Fundamentals of Creative 3D course have reconstructed more than 50 Vietnamese heritage sites in Blender. Each cohort expands a living digital archive, combining industry-ready 3D skills with cultural stewardship and regenerative design education.
Education Innovation · 2025
An educational innovation project connecting immersive 3D technologies with emerging creative careers.

Augmented Reality · 2022
Developed for doctoral research, this Android AR application lets online learners interact with virtual lab equipment and complete practice-based tasks when physical laboratories are unavailable. Built with Unity, Vuforia, Blender, Substance Painter, Maya, Photoshop, and C#.
3D Visualisation · 2023
A selection of 3D lighting and rendering work produced with Autodesk Maya, Substance Painter, Adobe After Effects, Photoshop, and Illustrator. Third-party models are credited to their respective owners.

UI/UX Design · 2022
A research-led redesign concept for the Air India mobile experience, informed by feedback gathered from approximately 70 user personas and prototyped in Figma.

UI/UX Design · 2022
A fictional redesign proposal addressing usability and interface issues in India's Passport Seva web portal.

UI/UX Design · 2022
A service-design proposal for connecting users with home-care agents. The interface concept was tested with more than 60 users and developed in Figma.

UI/UX Design · 2022
A fictional fitness application designed around pain points collected from more than 100 fitness-user personas, with the experience and interface developed in Figma.
Game Development · 2021
A casual endless-runner game developed in Unity with Surendheran's daughter, who also provided the character voice. The project turns a family collaboration into a small, playful game release.
Game Development · 2021
A hyper-casual tap-to-fly Unity game created as a weekend project for Surendheran's daughter and featuring her recorded voice expressions.
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