2026 · Springer Nature
Research
Publications & inquiry.
Research spanning immersive learning, virtual reality, interaction design, and creative multimedia.
2026 · Lecture Notes in Computer Science, 160-169
A dialogue-centered framework for reducing transactional distance in online photography education: Design-based research in the Vietnamese context
2025 · Design Insights, 2(1):8-15
The Application of Traditional Chinese Auspicious Animal Patterns in Commercial Poster Illustration
2025 · Journal of Literature and Arts Research, 2(1), 80-87
Visual Representation of Traditional Chinese Auspicious Beasts in Commercial Advertising Art
2025 · Salud, Ciencia y Tecnología 5:540
Application of traditional Chinese auspicious patterns in computer graphic design teaching
2025 · International Journal of Creative Multimedia 6(SI):23-29
Morphology of Kinesis
2025 · PRESENCE: Virtual and Augmented Reality, 34:177-188
Exploring the Serial Position Effect Theory in a Virtual Reality User Interface Design
2024 · Research and Commentary on Humanities and Arts 2(6):88-90
Research on the Application of the Fu Lu Shou Auspicious Patterns in Gift Packaging Design
2024 · International Journal of Academic Research in Progressive Education and Development 13(4):3853-3860
Study on the Applications of Virtual Simulation in the Field of Art
2024 · Art and Performance Letters, 5(1), 91-98
Exploration of Virtual Simulation Technology in Art and Design Education
2023 · Proceedings of the Fourth International Conference on Communication, Computing and Electronics Systems, 111-123, Springer
E-Waste Is Becoming a Predominant Pollutant in Future India—An IoT Based Proposal to Monitor and Report the Air Quality Index
2023 · Biomedical Signal and Image Processing with Artificial Intelligence, 153-166, Springer
Data Analytics on Medical Images with Deep Learning Approach
2021 · Asian Journal of University Education, 16(4), 91
Impact of Pairing an Augmented Reality Demonstration with Online Video Lectures—Does It Improve Students' Performance?
2021 · Journal of Information Technology Management, 12, 1-10
Learners' Feedback on the Effectiveness of Replacing an Instructional MOOC Video with Augmented Reality in a Practice-Based Course
2020 · International Journal of Advanced Science and Technology
A Model to Increase Instructor's Responsiveness in a MOOC Course by Automating Replies to Learners' Queries
2020 · Innovations and Technologies for Soft Skill Development and Learning, 185-198, IGI Global
Are Panoramic Education Lectures a Distraction?
2019 · International Journal of Innovative Technology and Exploring Engineering, 8(9), 2721-2724
Framework for Personalizing MOOC Courses Based on Learners' Stress Levels Towards Increased Course Completion Rates
2016 · TAF Journal of Advances in Humanities and Social Sciences, 2(3), 119-132
The Influence of Playing Video Games on Academic Performance Among Graduates of Karunya University
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